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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Text-to-Speech Demo
This is a demo showing text-to-speech support.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2763
How does it work?
It uses tts_*() methods of the DisplayServer singleton
to enumerate voice information, send utterances to the OS TTS API, and receive callback signals.
