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- Make 3D lights with shadows darker when using Compatibility to better
match the appearance of Forward+/Mobile, due to the use of sRGB blending
for those lights.
- Silence some warnings when running projects with the Compatibility
rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
light leaking with improvements from 4.3.
- Increase probe density for dynamic objects, and mark the moving box
as a dynamic object for GI purposes.
This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
39 lines
1.7 KiB
GDScript
39 lines
1.7 KiB
GDScript
extends Label
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var is_compatibility := false
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func _ready() -> void:
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if RenderingServer.get_current_rendering_method() == "gl_compatibility":
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is_compatibility = true
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text = "Space: Pause/Resume\nG: Toggle glow\n\n\n"
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get_parent().get_node("UnsupportedLabel").visible = true
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# Increase glow intensity to compensate for lower dynamic range.
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get_node("../..").environment.glow_intensity = 4.0
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_pause"):
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get_tree().paused = not get_tree().paused
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if not is_compatibility and event.is_action_pressed("toggle_trails"):
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# Particles disappear if trail type is changed while paused.
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# Prevent changing particle type while paused to avoid confusion.
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for particles in get_tree().get_nodes_in_group("trailable_particles"):
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particles.trail_enabled = not particles.trail_enabled
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if not is_compatibility and event.is_action_pressed("increase_trail_length"):
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# Particles disappear if trail type is changed while paused.
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# Prevent changing particle type while paused to avoid confusion.
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for particles in get_tree().get_nodes_in_group("trailable_particles"):
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particles.trail_lifetime = clampf(particles.trail_lifetime + 0.05, 0.1, 1.0)
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if not is_compatibility and event.is_action_pressed("decrease_trail_length"):
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# Particles disappear if trail type is changed while paused.
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# Prevent changing particle type while paused to avoid confusion.
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for particles in get_tree().get_nodes_in_group("trailable_particles"):
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particles.trail_lifetime = clampf(particles.trail_lifetime - 0.05, 0.1, 1.0)
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if event.is_action_pressed("toggle_glow"):
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get_node("../..").environment.glow_enabled = not get_node("../..").environment.glow_enabled
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