Files
godot-demo-projects/plugins/addons/main_screen/main_screen_plugin.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

42 lines
1.0 KiB
GDScript

@tool
extends EditorPlugin
const MainPanel = preload("res://addons/main_screen/main_panel.tscn")
var main_panel_instance: CenterContainer
func _enter_tree() -> void:
main_panel_instance = MainPanel.instantiate()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
# Hide the main panel. Very much required.
_make_visible(false)
func _exit_tree() -> void:
if main_panel_instance:
main_panel_instance.queue_free()
func _has_main_screen() -> bool:
return true
func _make_visible(visible: bool) -> void:
if main_panel_instance:
main_panel_instance.visible = visible
# If your plugin doesn't handle any node types, you can remove this method.
func _handles(object: Object) -> bool:
return is_instance_of(object, preload("res://addons/main_screen/handled_by_main_screen.gd"))
func _get_plugin_name() -> String:
return "Main Screen Plugin"
func _get_plugin_icon() -> Texture2D:
return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")