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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
26 lines
958 B
Plaintext
26 lines
958 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://bvmm5mgb38ysa"]
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[ext_resource type="PackedScene" path="res://minimal.tscn" id="1"]
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[ext_resource type="Script" uid="uid://3guq7t330y8m" path="res://main.gd" id="2"]
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[ext_resource type="Script" uid="uid://dhj3tnogccu3u" path="res://link_button.gd" id="3"]
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[node name="Main" type="Node"]
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script = ExtResource("2")
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[node name="Minimal" parent="." instance=ExtResource("1")]
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[node name="CenterContainer" type="CenterContainer" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LinkButton" type="LinkButton" parent="CenterContainer"]
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modulate = Color(1, 0.921569, 0.152941, 1)
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layout_mode = 2
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text = "Make sure to download the GDExtension WebRTC Plugin and place it in the project folder"
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script = ExtResource("3")
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[connection signal="pressed" from="CenterContainer/LinkButton" to="CenterContainer/LinkButton" method="_on_LinkButton_pressed"]
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