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godot-demo-projects/viewport/gui_in_3d/gui_panel_3d.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=7 format=3 uid="uid://dvl383ispakmn"]
[ext_resource type="Script" uid="uid://b7348wp4g5h2l" path="res://gui_3d.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://brwp8bimc75uu" path="res://icon.webp" id="2"]
[sub_resource type="QuadMesh" id="1"]
size = Vector2(3, 2)
[sub_resource type="ViewportTexture" id="2"]
viewport_path = NodePath("SubViewport")
[sub_resource type="StandardMaterial3D" id="3"]
resource_local_to_scene = true
transparency = 1
shading_mode = 0
albedo_texture = SubResource("2")
[sub_resource type="BoxShape3D" id="4"]
size = Vector3(3, 2, 0.1)
[node name="GUIPanel3D" type="Node3D"]
process_mode = 3
script = ExtResource("1")
[node name="SubViewport" type="SubViewport" parent="."]
editor_description = "SubViewport contents can be displayed using a ViewportTexture."
gui_embed_subwindows = true
size = Vector2i(560, 360)
render_target_update_mode = 4
[node name="GUI" type="Control" parent="SubViewport"]
layout_mode = 3
anchors_preset = 0
offset_right = 560.0
offset_bottom = 360.0
mouse_filter = 1
[node name="Panel" type="Panel" parent="SubViewport/GUI"]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="SubViewport/GUI/Panel"]
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = 319.0
offset_bottom = -20.0
grow_vertical = 2
theme_override_constants/separation = 13
[node name="Label" type="Label" parent="SubViewport/GUI/Panel/VBoxContainer"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "SubViewport is rendered on Quad"
horizontal_alignment = 1
autowrap_mode = 2
[node name="Button" type="Button" parent="SubViewport/GUI/Panel/VBoxContainer"]
layout_mode = 2
text = "A button!"
[node name="LineEdit" type="LineEdit" parent="SubViewport/GUI/Panel/VBoxContainer"]
layout_mode = 2
placeholder_text = "Enter text here..."
[node name="HSlider" type="HSlider" parent="SubViewport/GUI/Panel/VBoxContainer"]
layout_mode = 2
step = 0.0
ticks_on_borders = true
[node name="ColorRect" type="ColorRect" parent="SubViewport/GUI/Panel"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -182.0
offset_top = 16.0
offset_right = -54.0
offset_bottom = 144.0
grow_horizontal = 0
color = Color(1, 0, 0, 1)
[node name="TextureRect" type="TextureRect" parent="SubViewport/GUI/Panel"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -166.0
offset_top = 32.0
offset_right = -70.0
offset_bottom = 128.0
grow_horizontal = 0
texture = ExtResource("2")
expand_mode = 1
[node name="VSlider" type="VSlider" parent="SubViewport/GUI/Panel"]
layout_mode = 1
anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -37.0
offset_top = 16.0
offset_right = -5.0
offset_bottom = -16.0
grow_horizontal = 0
grow_vertical = 2
step = 0.0
[node name="OptionButton" type="OptionButton" parent="SubViewport/GUI/Panel"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -227.0
offset_top = -208.0
offset_right = -39.0
offset_bottom = -147.0
grow_horizontal = 0
grow_vertical = 0
selected = 0
item_count = 3
popup/item_0/text = "Item 0"
popup/item_1/text = "Item 1"
popup/item_1/id = 1
popup/item_2/text = "Item 2"
popup/item_2/id = 2
[node name="Quad" type="MeshInstance3D" parent="."]
editor_description = "To setup this MeshInstance3D:
* Set Surface Material Override to a new StandardMaterial3D.
* At the bottom of the StandardMaterial3D's properties, set \"Local to Scene\" to true.
* Set the Albedo Texture of StandardMaterial3D to new ViewportTexture and set the Viewport Path.
* Transparency to Alpha.
* Shading to Unshaded."
mesh = SubResource("1")
surface_material_override/0 = SubResource("3")
[node name="Area3D" type="Area3D" parent="Quad"]
collision_layer = 2
input_capture_on_drag = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Quad/Area3D"]
shape = SubResource("4")