Files
godot-demo-projects/loading/runtime_save_load/project.godot
Hugo Locurcio a2557fce51 Add a run-time saving/loading demo project
This is useful to load user-generated content without requiring users
to create a PCK file for it.
2023-11-03 16:12:14 +01:00

37 lines
1.1 KiB
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Run-time File Saving and Loading"
config/description="This project showcases how to load and save various file types without going
through Godot's resource importing system.
This is useful to load/save images, sounds, 3D scenes and ZIP archives at
run-time such as user-generated content, without requiring users to generate a
PCK file through Godot."
config/tags=PackedStringArray("demo", "filesystem", "official")
run/main_scene="res://runtime_save_load.tscn"
config/features=PackedStringArray("4.2")
run/low_processor_mode=true
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=0
[rendering]
renderer/rendering_method="gl_compatibility"
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5