mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 07:50:22 +01:00
212 lines
5.3 KiB
Plaintext
212 lines
5.3 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://bomb.gd" type="Script" id=1]
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[ext_resource path="res://brickfloor.png" type="Texture" id=2]
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[ext_resource path="res://explosion.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 8, 96 )
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[sub_resource type="RectangleShape2D" id=2]
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custom_solver_bias = 0.0
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extents = Vector2( 96, 8 )
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[sub_resource type="Curve" id=3]
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min_value = 0.0
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max_value = 2.0
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bake_resolution = 100
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_data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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width = 2048
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curve = SubResource( 3 )
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[sub_resource type="ParticlesMaterial" id=5]
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trail_divisor = 1
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emission_shape = 2
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emission_box_extents = Vector3( 80, 1, 1 )
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 45.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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initial_velocity_random = 0.0
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angular_velocity = 187.85
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angular_velocity_random = 1.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 0.0
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linear_accel_random = 0.0
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radial_accel = 0.0
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radial_accel_random = 0.0
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 0.0
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damping_random = 0.0
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angle = 0.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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scale_curve = SubResource( 4 )
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color = Color( 1, 1, 1, 1 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Angular Velocity", "Emission Shape", "Gravity", "Scale" ]
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[sub_resource type="Animation" id=6]
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length = 4.0
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:self_modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/keys = {
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"times": PoolRealArray( 2.8, 3.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "explode"
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}, {
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"args": [ ],
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"method": "done"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("explosion1:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/keys = {
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"times": PoolRealArray( 0, 2.8 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("explosion2:emitting")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/keys = {
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"times": PoolRealArray( 0, 2.8 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[node name="bomb" type="Area2D"]
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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audio_bus_override = false
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audio_bus_name = "Master"
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script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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position = Vector2( -2.92606, -2.92606 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 144, 0, 48, 48 )
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_sections_unfolded = [ "Region" ]
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[node name="shape1" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="shape2" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[node name="explosion1" type="Particles2D" parent="."]
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emitting = false
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amount = 8
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lifetime = 0.5
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one_shot = true
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preprocess = 0.0
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speed_scale = 1.0
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explosiveness = 0.95
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -100, -100, 200, 200 )
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local_coords = true
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draw_order = 0
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process_material = SubResource( 5 )
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texture = ExtResource( 3 )
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normal_map = null
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h_frames = 1
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v_frames = 1
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_sections_unfolded = [ "Process Material", "Textures", "Time" ]
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[node name="explosion2" type="Particles2D" parent="."]
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rotation = 1.57162
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emitting = false
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amount = 8
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lifetime = 1.0
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one_shot = true
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preprocess = 0.0
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speed_scale = 1.0
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explosiveness = 0.95
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -100, -100, 200, 200 )
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local_coords = true
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draw_order = 0
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process_material = SubResource( 5 )
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texture = ExtResource( 3 )
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normal_map = null
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h_frames = 1
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v_frames = 1
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_sections_unfolded = [ "Process Material", "Textures", "Time" ]
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[node name="anim" type="AnimationPlayer" parent="."]
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playback_process_mode = 1
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playback_default_blend_time = 0.0
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root_node = NodePath("..")
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anims/anim = SubResource( 6 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = "anim"
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[connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"]
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[connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]
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