Files
godot-demo-projects/networking/simple_multiplayer/bomb.tscn
2017-07-26 18:32:08 +02:00

212 lines
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://bomb.gd" type="Script" id=1]
[ext_resource path="res://brickfloor.png" type="Texture" id=2]
[ext_resource path="res://explosion.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 8, 96 )
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 96, 8 )
[sub_resource type="Curve" id=3]
min_value = 0.0
max_value = 2.0
bake_resolution = 100
_data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
width = 2048
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
trail_divisor = 1
emission_shape = 2
emission_box_extents = Vector3( 80, 1, 1 )
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 187.85
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
scale_curve = SubResource( 4 )
color = Color( 1, 1, 1, 1 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angular Velocity", "Emission Shape", "Gravity", "Scale" ]
[sub_resource type="Animation" id=6]
length = 4.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 2.8, 3.4 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "explode"
}, {
"args": [ ],
"method": "done"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("explosion1:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = {
"times": PoolRealArray( 0, 2.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("explosion2:emitting")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/keys = {
"times": PoolRealArray( 0, 2.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[node name="bomb" type="Area2D"]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
position = Vector2( -2.92606, -2.92606 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 144, 0, 48, 48 )
_sections_unfolded = [ "Region" ]
[node name="shape1" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="shape2" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="explosion1" type="Particles2D" parent="."]
emitting = false
amount = 8
lifetime = 0.5
one_shot = true
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.95
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 5 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Textures", "Time" ]
[node name="explosion2" type="Particles2D" parent="."]
rotation = 1.57162
emitting = false
amount = 8
lifetime = 1.0
one_shot = true
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.95
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
draw_order = 0
process_material = SubResource( 5 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
_sections_unfolded = [ "Process Material", "Textures", "Time" ]
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/anim = SubResource( 6 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "anim"
[connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"]
[connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]