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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
37 lines
965 B
Plaintext
37 lines
965 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://c71ureg6hk2u1"]
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[ext_resource type="Script" uid="uid://r2k3l8t7gk2m" path="res://scene_b.gd" id="1"]
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[node name="SceneB" type="Panel"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 2
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size_flags_vertical = 2
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script = ExtResource("1")
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 64.0
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offset_top = 48.0
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offset_right = 164.0
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offset_bottom = 62.0
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size_flags_vertical = 0
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text = "This is scene B."
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[node name="GoToScene" type="Button" parent="."]
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layout_mode = 0
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offset_left = 64.0
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offset_top = 128.0
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offset_right = 277.0
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offset_bottom = 182.0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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theme_override_colors/font_color = Color(0.905882, 0.627451, 0.984314, 1)
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theme_override_font_sizes/font_size = 24
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text = "Go to Scene A"
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[connection signal="pressed" from="GoToScene" to="." method="_on_goto_scene_pressed"]
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