Files
godot-demo-projects/gui/control_gallery/noto_sans_ui_regular.ttf.import
Voylin 861638b9d0 Fixes Control Gallery Demo for 4.0-dev
A lot of nodes have changed which made this demo not work properly
anymore, nor display everything properly anymore. Everything is looking
like it did before and all buttons are working again.

There is however this slight bug in the engine right now which makes it
not possible to press menu buttons or option buttons if the window is
not the same as the content_scale_size of the main window. (By example
when you resize the window)
This is because the hitboxes for those buttons don't get notified of the
change in screen size which makes them stay in the same place where they
would be when resizing the window.

For the rest everything is working perfectly now, everything also has
the new Godot 4 default theme style.

Fixes Control Gallery Demo for 4.0-dev small edit

Forgot to center one of the labels + updated screenshot

Changing Vulkan to Vulkan Mobile
2022-04-03 13:29:20 +09:00

34 lines
947 B
Plaintext

[remap]
importer="font_data_dynamic"
type="FontData"
uid="uid://b2qlx6s5n2787"
path="res://.godot/imported/noto_sans_ui_regular.ttf-37da988dfa3a55ebf3ea2c9fc7b383a8.fontdata"
[deps]
source_file="res://noto_sans_ui_regular.ttf"
dest_files=["res://.godot/imported/noto_sans_ui_regular.ttf-37da988dfa3a55ebf3ea2c9fc7b383a8.fontdata"]
[params]
antialiased=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
force_autohinter=false
hinting=1
subpixel_positioning=1
embolden=0.0
transform=Transform2D(1, 0, 0, 1, 0, 0)
oversampling=0.0
compress=true
opentype_feature_overrides={}
preload/char_ranges=PackedStringArray()
preload/glyph_ranges=PackedStringArray()
preload/configurations=PackedStringArray()
support_overrides/language_enabled=PackedStringArray()
support_overrides/language_disabled=PackedStringArray()
support_overrides/script_enabled=PackedStringArray()
support_overrides/script_disabled=PackedStringArray()