mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 23:40:07 +01:00
This was most common at low physics tick rates like 20 TPS. This also fixes an issue with the RigidBody character demo having movement speed depending on the physics tick rate.
Kinematic Character 3D
Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2739
How does it work?
This demo uses a CharacterBody3D
for the player, and StaticBody3D
for the level. Each has colliders, the player moves itself via
move_and_slide() in _physics_process(), and collides with the level.
