Files
godot-demo-projects/3d/kinematic_character
Hugo Locurcio 90617ba1e8 Fix camera colliding with the player in 3D platformer demo (#1187)
This was most common at low physics tick rates like 20 TPS.

This also fixes an issue with the RigidBody character demo having
movement speed depending on the physics tick rate.
2025-04-14 17:05:50 +02:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

Kinematic Character 3D

Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2739

How does it work?

This demo uses a CharacterBody3D for the player, and StaticBody3D for the level. Each has colliders, the player moves itself via move_and_slide() in _physics_process(), and collides with the level.

Screenshots

Screenshot