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This was most common at low physics tick rates like 20 TPS. This also fixes an issue with the RigidBody character demo having movement speed depending on the physics tick rate.
Platformer 3D
3D Platformer demo using a
CharacterBody3D.
It uses similar code to the 2D platformer, but implemented in 3D.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2748
