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godot-demo-projects/3d/voxel/player/player.tscn
Hugo Locurcio a88ca219b8 Add block placement preview to Voxel demo, improve debug display (#1190)
- Allow placing/breaking blocks when further away (up to 5 blocks instead of 4).
- Add a background to the debug display to improve readability on bright backgrounds.
- Simplify coordinate display using the `%v` placeholder available in 4.3 onwards.
2025-04-15 16:53:12 +02:00

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[gd_scene load_steps=10 format=3 uid="uid://1s4asqpay67m"]
[ext_resource type="Script" uid="uid://rm45k07vw817" path="res://player/player.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://d3f34krqfgdjd" path="res://world/textures/texture_sheet.png" id="2"]
[sub_resource type="CylinderShape3D" id="1"]
height = 1.75
radius = 0.375
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_jyixh"]
[sub_resource type="AtlasTexture" id="2"]
atlas = ExtResource("2")
region = Rect2(0, 0, 64, 64)
[sub_resource type="Gradient" id="Gradient_rkbax"]
offsets = PackedFloat32Array(0.952381, 1)
colors = PackedColorArray(0, 0, 0, 0.0941176, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_g1dw6"]
gradient = SubResource("Gradient_rkbax")
width = 256
height = 256
fill = 2
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yw30f"]
transparency = 1
shading_mode = 0
albedo_texture = SubResource("GradientTexture2D_g1dw6")
uv1_scale = Vector3(3, 2, 1)
[sub_resource type="BoxMesh" id="BoxMesh_qjkh3"]
material = SubResource("StandardMaterial3D_yw30f")
size = Vector3(1.001, 1.001, 1.001)
[node name="Player" type="CharacterBody3D"]
collision_layer = 0
script = ExtResource("1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0)
shape = SubResource("1")
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
[node name="Camera3D" type="Camera3D" parent="Head"]
attributes = SubResource("CameraAttributesPractical_jyixh")
fov = 74.0
near = 0.02
far = 1000.0
[node name="RayCast3D" type="RayCast3D" parent="Head"]
target_position = Vector3(0, 0, -5)
[node name="SelectedBlock" type="TextureRect" parent="."]
texture_filter = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -127.0
offset_top = -127.0
offset_right = 1.0
offset_bottom = 1.0
grow_horizontal = 0
grow_vertical = 0
texture = SubResource("2")
expand_mode = 1
[node name="AimPreview" type="MeshInstance3D" parent="."]
top_level = true
visible = false
mesh = SubResource("BoxMesh_qjkh3")