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https://github.com/godotengine/godot-demo-projects.git
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90 lines
4.0 KiB
Plaintext
90 lines
4.0 KiB
Plaintext
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[ext_resource type="Texture2D" uid="uid://d2ujwstm8tvci" path="res://assets/texture/godot-head.png" id="1"]
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[ext_resource type="Script" uid="uid://br1sgv520f8fy" path="res://tests/functional/test_raycasting.gd" id="2"]
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[ext_resource type="PackedScene" uid="uid://cwjfkltvisc0n" path="res://tests/test_options.tscn" id="2_q8u1v"]
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[sub_resource type="RectangleShape2D" id="1"]
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size = Vector2(80, 120)
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[sub_resource type="CircleShape2D" id="2"]
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radius = 60.0
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[sub_resource type="CapsuleShape2D" id="3"]
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radius = 30.0
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height = 110.0
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[node name="Test" type="Node2D"]
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script = ExtResource("2")
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[node name="Options" parent="." instance=ExtResource("2_q8u1v")]
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offset_right = 134.0
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offset_bottom = 135.719
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theme_override_font_sizes/font_size = 16
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[node name="Shapes" type="Node2D" parent="."]
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z_index = -1
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z_as_relative = false
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[node name="RigidBodyRectangle" type="RigidBody2D" parent="Shapes"]
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position = Vector2(114.877, 248.76)
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freeze = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Shapes/RigidBodyRectangle"]
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rotation = -1.19206
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scale = Vector2(1.2, 1.2)
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shape = SubResource("1")
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debug_color = Color(1, 1, 0, 0.0980392)
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[node name="RigidBodySphere" type="RigidBody2D" parent="Shapes"]
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position = Vector2(314.894, 257.658)
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freeze = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Shapes/RigidBodySphere"]
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shape = SubResource("2")
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debug_color = Color(1, 1, 0, 0.0980392)
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[node name="RigidBodyCapsule" type="RigidBody2D" parent="Shapes"]
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position = Vector2(465.629, 261.204)
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freeze = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Shapes/RigidBodyCapsule"]
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rotation = -0.202458
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scale = Vector2(1.2, 1.2)
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shape = SubResource("3")
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debug_color = Color(1, 1, 0, 0.0980392)
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[node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="Shapes"]
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position = Vector2(613.385, 252.771)
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freeze = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Shapes/RigidBodyConvexPolygon"]
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[node name="GodotIcon" type="Sprite2D" parent="Shapes/RigidBodyConvexPolygon"]
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modulate = Color(1, 1, 1, 0.392157)
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texture = ExtResource("1")
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[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="Shapes"]
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position = Vector2(771.159, 252.771)
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freeze = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Shapes/RigidBodyConcavePolygon"]
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[node name="GodotIcon" type="Sprite2D" parent="Shapes/RigidBodyConcavePolygon"]
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modulate = Color(1, 1, 1, 0.392157)
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texture = ExtResource("1")
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[node name="RigidBodyConcaveSegments" type="RigidBody2D" parent="Shapes"]
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position = Vector2(930.097, 252.771)
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freeze = true
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Shapes/RigidBodyConcaveSegments"]
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build_mode = 1
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[node name="GodotIcon" type="Sprite2D" parent="Shapes/RigidBodyConcaveSegments"]
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modulate = Color(1, 1, 1, 0.392157)
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texture = ExtResource("1")
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