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godot-demo-projects/viewport/dynamic_split_screen
Hugo Locurcio aa65867e43 Improve several demos' configuration
- Enable anisotropic filtering in 3D demos, and set the quality to
  16× on desktop and 4× on mobile.
- Enable 4× MSAA on some 3D demos that didn't use it beforehand.
- On GLES3 demos, disable MSAA on mobile as these demos are often
  more demanding.
- Use more conservative framebuffer allocation settings for better
  performance.
- Use PCF13 shadow filtering in GLES2 demos on desktop to benefit
  from soft shadows in Godot 3.2.4 and later.
  In Godot 3.2.3, this will make shadows smoother but still "blocky".
- Use Lossless compression instead of VRAM compression for
  small textures such as the voxel demo texture atlas.
2021-02-28 22:28:44 +01:00
..
2020-08-16 17:48:38 -05:00
2020-01-27 08:58:50 +01:00

Dynamic Split Screen

This sample project showcases an implementation of dynamic split screen, also called Voronoi split screen.

Language: GDSL and GDScript

Renderer: GLES 2

Note: An HTML5 export is testable here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/541

Details

A dynamic split screen system displays a single screen when the two players are close but a splitted view when they move apart.

The splitting line can take any angle depending on the players' position, so it won't be either vertical or horizontal.

This system was popularized by the Lego videogames.

How it works

Two cameras are placed inside two separate viewports and their texture, as well as some other parameters, are passed to a shader attached to a TextureRect filling the whole screen.

The SplitScreen shader, with the help of the CameraController script, chooses wich texture to display on each pixel to achieve the effect.

The cameras are placed on the segment joining the two players, either in the middle if they're close enough or at a fixed distance otherwise.

How to use it

Open and launch the project inside the Godot engine and then you can use WASD keys to move the first player and IJKL keys to move the second one.

The Cameras node has parameters to tune the distance at which the screen splits and also the width and color of the splitting line.

Screenshots

Screenshots