Files
godot-demo-projects/2d/hdr/beach_cave.gd
2025-10-02 16:39:50 -07:00

17 lines
347 B
GDScript

extends Node2D
# Member variables
const CAVE_LIMIT = 1000
func _input(event):
if event is InputEventMouseMotion and event.button_mask&1:
var rel_x = event.relative.x
var cavepos = $cave.position
cavepos.x += rel_x
if cavepos.x < -CAVE_LIMIT:
cavepos.x = -CAVE_LIMIT
elif cavepos.x > 0:
cavepos.x = 0
$cave.position = cavepos