Files
godot-demo-projects/3d/platformer/coin.gd
2025-10-02 16:39:50 -07:00

11 lines
186 B
GDScript

extends Area
# Member variables
var taken = false
func _on_coin_body_enter(body):
if not taken and body is preload("res://player.gd"):
get_node("anim").play("take")
taken = true