Files
godot-demo-projects/3d/graphics_settings
Hugo Locurcio 6424e02ebf Add fallbacks and mention non-working features when using Compatibility or the Web platform (#1132)
- Make 3D lights with shadows darker when using Compatibility to better
  match the appearance of Forward+/Mobile, due to the use of sRGB blending
  for those lights.
- Silence some warnings when running projects with the Compatibility
  rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
  light leaking with improvements from 4.3.
  - Increase probe density for dynamic objects, and mark the moving box
    as a dynamic object for GI purposes.

This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
2025-10-02 10:31:42 -07:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

3D Graphics Settings

A demo showing an example of a graphics settings menu.

Included settings are:

Video settings:

  • UI scale.
  • Resolution scale.
  • Display filter (bilinear or AMD FidelityFX Super Resolution 1.0).
  • Fullscreen.
  • V-Sync (traditional and adaptive).
  • Anti-aliasing (MSAA and FXAA).
  • Camera field of view.

Effect settings:

  • Signed distance field global illumination (SDFGI).
  • Bloom (glow).
  • Screen-space ambient occlusion (SSAO).
  • Screen-Space reflections (SSR).
  • Screen-space indirect lighting (SSIL).
  • Volumetric fog.
  • Screen adjustments: brightness, contrast, saturation.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738

Screenshots

Screenshot