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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
10 lines
288 B
Plaintext
10 lines
288 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://cy6kmby6mupvv"]
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[ext_resource type="Script" uid="uid://rbsby5v73hrx" path="res://ActionRemapButton.gd" id="1"]
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[node name="ActionRemapButton" type="Button"]
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offset_right = 90.0
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offset_bottom = 30.0
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toggle_mode = true
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script = ExtResource("1")
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