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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Material Import Plugin Demo
This plugin demo shows how a custom import system can be added to the editor. In this case, it imports a material. For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html
In the editor, try opening test.mtxt. Godot will recognize
it and import it as a material because of this plugin.