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https://github.com/godotengine/godot-demo-projects.git
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This makes demos render correctly on hiDPI displays, while also demonstrating how to handle multiple resolutions. The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport, which is faster to render. Thanks to this, 4× MSAA is now enabled for a better result. The background loading demo now uses mipmaps for better-looking images. The material testers demo now samples mouse input in a resolution-independent manner when panning. Default clear colors were also changed in some projects for visual consistency with the project's theme.
31 lines
5.8 KiB
Plaintext
31 lines
5.8 KiB
Plaintext
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[ext_resource path="res://navigation.gd" type="Script" id=1]
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[ext_resource path="res://map.png" type="Texture" id=2]
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[ext_resource path="res://character.png" type="Texture" id=3]
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[sub_resource type="NavigationPolygon" id=1]
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[node name="Navigation2D" type="Navigation2D"]
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script = ExtResource( 1 )
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[node name="Navmesh" type="NavigationPolygonInstance" parent="."]
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navpoly = SubResource( 1 )
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[node name="Map" type="Sprite" parent="."]
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position = Vector2( 429.585, 287.32 )
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texture = ExtResource( 2 )
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[node name="Character" type="Sprite" parent="."]
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position = Vector2( 228.464, 132.594 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, -26 )
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 400, 300 )
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current = true
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