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This highlights the fact that these platforms are intended to be moving, as they can be paused for a few seconds when you reach them.
Kinematic Character 3D
Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/126
How does it work?
This demo uses a KinematicBody
for the player, and StaticBody
for the level. Each has colliders, the player moves itself via
move_and_slide() in _physics_process(), and collides with the level.
