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A GLES2-specific tweak is now documented for the GUI in 3D demo. This also tweaks shadow quality and performance to find a better balance and result in smoother shadows, including when using GLES2 (thanks to the use of PCF13 shadow filter mode). In demos that allow falling back to GLES2, ETC1 texture import is enabled to allow exporting to Android or HTML5 without having to tweak anything.
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Material Testers"
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config/description="This demo includes many sphere-like objects with complex materials,
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for the purpose of showcasing Godot's rendering capabilities.
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This demo was featured at the beginning of the Godot 3.0 trailer."
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run/main_scene="res://material_tester.tscn"
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config/icon="res://icon.png"
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[display]
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[gdnative]
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singletons=[ ]
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[memory]
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multithread/thread_rid_pool_prealloc=60
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[rendering]
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quality/driver/fallback_to_gles2=true
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quality/intended_usage/framebuffer_allocation=3
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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quality/shadow_atlas/size=1024
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quality/shadow_atlas/size.mobile=512
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quality/shadows/filter_mode=2
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quality/filters/anisotropic_filter_level=16
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quality/filters/msaa=2
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quality/filters/msaa.mobile=0
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quality/filters/anisotropic_filter_level.mobile=4
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