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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
590 B
590 B
3D Lights and Shadows
This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors.
The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly.
Language: GDScript
Renderer: Forward+
