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https://github.com/godotengine/godot-demo-projects.git
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The occluders don't actually move, but are toggled when the door starts opening and finishes closing to avoid unnecessary BVH rebuilds.
78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://b72b3llm3ks25"]
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[ext_resource type="Script" path="res://door.gd" id="1_cd56o"]
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[sub_resource type="BoxMesh" id="BoxMesh_uwx0y"]
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size = Vector3(0.05, 3.25, 2.5)
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[sub_resource type="BoxMesh" id="BoxMesh_uj7hy"]
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size = Vector3(0.2, 0.2, 0.6)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yypcp"]
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[sub_resource type="BoxOccluder3D" id="BoxOccluder3D_gavni"]
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size = Vector3(0.05, 3.3, 2.5)
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[sub_resource type="Animation" id="Animation_4cjd4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pivot:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_6r4px"]
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resource_name = "open"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pivot:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(-2, -2),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 1.5708, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5gp0p"]
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_data = {
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"RESET": SubResource("Animation_4cjd4"),
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"open": SubResource("Animation_6r4px")
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}
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[node name="Door" type="Node3D"]
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script = ExtResource("1_cd56o")
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[node name="Pivot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 1.2)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.005, -1.2)
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mesh = SubResource("BoxMesh_uwx0y")
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skeleton = NodePath("../..")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Pivot/MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, -0.8)
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mesh = SubResource("BoxMesh_uj7hy")
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surface_material_override/0 = SubResource("StandardMaterial3D_yypcp")
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[node name="OccluderInstance3D" type="OccluderInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
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occluder = SubResource("BoxOccluder3D_gavni")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_5gp0p")
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}
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
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