Files
godot-demo-projects/3d/physics_tests/utils/camera_orbit.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

33 lines
751 B
GDScript

extends Camera3D
const ROTATION_COEFF = 0.02
var _rotation_enabled := false
var _rotation_pivot: Node3D
func _ready() -> void:
_initialize_pivot.call_deferred()
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_RIGHT:
_rotation_enabled = event.pressed
return
if not _rotation_enabled:
return
if event is InputEventMouseMotion:
var rotation_delta: float = event.relative.x
_rotation_pivot.rotate(Vector3.UP, -rotation_delta * ROTATION_COEFF)
func _initialize_pivot() -> void:
_rotation_pivot = Node3D.new()
var camera_parent := get_parent()
camera_parent.add_child(_rotation_pivot)
camera_parent.remove_child(self)
_rotation_pivot.add_child(self)