Files
godot-demo-projects/gui/msdf_font/montserrat_semibold_msdf.ttf.import
Hugo Locurcio 31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://j0vum3eyhewy"
path="res://.godot/imported/montserrat_semibold_msdf.ttf-3d4d7c8ca9f6b67f9698cf3e8bf1519e.fontdata"
[deps]
source_file="res://montserrat_semibold_msdf.ttf"
dest_files=["res://.godot/imported/montserrat_semibold_msdf.ttf-3d4d7c8ca9f6b67f9698cf3e8bf1519e.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=true
msdf_pixel_range=40
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}