Files
godot-demo-projects/gui/translation/translation_demo_csv.tscn
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

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[gd_scene load_steps=6 format=3 uid="uid://du3apufm66p3x"]
[ext_resource type="Script" path="res://translation_csv.gd" id="1_o1a7r"]
[ext_resource type="Texture2D" uid="uid://bk44e7bkr4w4l" path="res://images/speaker.webp" id="3_usrmd"]
[ext_resource type="FontFile" uid="uid://b0887xnwnkgju" path="res://fonts/droid_sans.tres" id="3_wf1ar"]
[ext_resource type="Texture2D" uid="uid://cy06u7558clgu" path="res://images/flag_uk.webp" id="4_j5852"]
[ext_resource type="AudioStream" uid="uid://ciept8j0x21to" path="res://audio/hello_en.wav" id="5_6qqpb"]
[node name="TranslationDemoCSV" type="Panel"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -512.0
offset_top = -300.0
offset_right = 512.0
offset_bottom = 300.0
size_flags_horizontal = 2
size_flags_vertical = 2
script = ExtResource("1_o1a7r")
[node name="Title" type="Label" parent="."]
layout_mode = 0
offset_left = 422.0
offset_top = 12.0
offset_right = 602.0
offset_bottom = 49.0
theme_override_colors/font_color = Color(0.682353, 1, 0.65098, 1)
theme_override_font_sizes/font_size = 24
text = "CSV Example"
[node name="English" type="Button" parent="."]
layout_mode = 0
offset_left = 32.0
offset_top = 81.9594
offset_right = 192.0
offset_bottom = 105.959
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Use English"
[node name="Spanish" type="Button" parent="."]
layout_mode = 0
offset_left = 32.0
offset_top = 129.959
offset_right = 192.0
offset_bottom = 153.959
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Use Spanish"
[node name="Japanese" type="Button" parent="."]
layout_mode = 0
offset_left = 32.0
offset_top = 177.959
offset_right = 192.0
offset_bottom = 201.959
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Use Japanese"
[node name="Russian" type="Button" parent="."]
layout_mode = 0
offset_left = 32.0
offset_top = 225.959
offset_right = 192.0
offset_bottom = 249.959
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Use Russian"
[node name="Description" type="Label" parent="."]
layout_mode = 0
offset_left = 243.0
offset_top = 59.9594
offset_right = 804.0
offset_bottom = 329.959
size_flags_horizontal = 2
size_flags_vertical = 0
text = "This is a demo of how a project can be internationalized.
Translations are created in a CSV file and then imported into Godot.
For correct display, the font used must contain the glyphs required by the target language.
See the \"fonts\" folder for some fonts that you can use in your project.
Godot can load system fonts as a fallback, but this is not supported on all platforms
and the different visual design of system fonts can create inconsistencies.
Godot allows internationalized text to change automatically when the locale is
modified. Resources can also be set to internationalized alternatives and replaced
automatically on locale change. This process is known as remapping."
[node name="HSeparator" type="HSeparator" parent="."]
layout_mode = 0
offset_left = 33.0
offset_top = 354.0
offset_right = 1001.0
offset_bottom = 394.0
[node name="HelloText" type="Label" parent="."]
layout_mode = 0
offset_left = 246.0
offset_top = 405.0
offset_right = 326.0
offset_bottom = 429.0
size_flags_vertical = 0
theme_override_fonts/font = ExtResource("3_wf1ar")
text = "KEY_HELLO"
[node name="PlayAudio" type="Button" parent="."]
layout_mode = 0
offset_left = 243.0
offset_top = 466.0
offset_right = 475.0
offset_bottom = 498.0
theme_override_fonts/font = ExtResource("3_wf1ar")
text = "KEY_PUSH"
icon = ExtResource("3_usrmd")
[node name="Flag" type="TextureRect" parent="."]
layout_mode = 0
offset_left = 85.0
offset_top = 406.0
offset_right = 213.0
offset_bottom = 491.0
texture = ExtResource("4_j5852")
[node name="Audio" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_6qqpb")
[node name="GoToPOTranslationDemo" type="Button" parent="."]
layout_mode = 0
offset_left = 761.0
offset_top = 545.0
offset_right = 1000.0
offset_bottom = 576.0
text = "Go to PO Translation Demo"
[connection signal="pressed" from="English" to="." method="_on_english_pressed"]
[connection signal="pressed" from="Spanish" to="." method="_on_spanish_pressed"]
[connection signal="pressed" from="Japanese" to="." method="_on_japanese_pressed"]
[connection signal="pressed" from="Russian" to="." method="_on_russian_pressed"]
[connection signal="pressed" from="PlayAudio" to="." method="_on_play_audio_pressed"]
[connection signal="pressed" from="GoToPOTranslationDemo" to="." method="_on_go_to_po_translation_demo_pressed"]