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godot-demo-projects/loading/runtime_save_load/project.godot
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Run-time File Saving and Loading"
config/description="This project showcases how to load and save various file types without going
through Godot's resource importing system.
This is useful to load/save images, sounds, 3D scenes and ZIP archives at
run-time such as user-generated content, without requiring users to generate a
PCK file through Godot."
config/tags=PackedStringArray("demo", "filesystem", "official")
run/main_scene="res://runtime_save_load.tscn"
config/features=PackedStringArray("4.2")
run/low_processor_mode=true
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=0
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5