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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Run-time File Saving and Loading"
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config/description="This project showcases how to load and save various file types without going
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through Godot's resource importing system.
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This is useful to load/save images, sounds, 3D scenes and ZIP archives at
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run-time such as user-generated content, without requiring users to generate a
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PCK file through Godot."
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config/tags=PackedStringArray("demo", "filesystem", "official")
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run/main_scene="res://runtime_save_load.tscn"
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config/features=PackedStringArray("4.2")
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run/low_processor_mode=true
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config/icon="res://icon.svg"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/vsync/vsync_mode=0
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
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