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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
115 lines
3.1 KiB
GDScript
115 lines
3.1 KiB
GDScript
extends "ws_webrtc_client.gd"
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var rtc_mp := WebRTCMultiplayerPeer.new()
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var sealed := false
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func _init() -> void:
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connected.connect(_connected)
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disconnected.connect(_disconnected)
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offer_received.connect(_offer_received)
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answer_received.connect(_answer_received)
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candidate_received.connect(_candidate_received)
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lobby_joined.connect(_lobby_joined)
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lobby_sealed.connect(_lobby_sealed)
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peer_connected.connect(_peer_connected)
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peer_disconnected.connect(_peer_disconnected)
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func start(url: String, _lobby: String = "", _mesh: bool = true) -> void:
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stop()
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sealed = false
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mesh = _mesh
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lobby = _lobby
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connect_to_url(url)
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func stop() -> void:
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multiplayer.multiplayer_peer = null
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rtc_mp.close()
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close()
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func _create_peer(id: int) -> WebRTCPeerConnection:
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var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
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# Use a public STUN server for moderate NAT traversal.
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# Note that STUN cannot punch through strict NATs (such as most mobile connections),
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# in which case TURN is required. TURN generally does not have public servers available,
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# as it requires much greater resources to host (all traffic goes through
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# the TURN server, instead of only performing the initial connection).
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peer.initialize({
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"iceServers": [ { "urls": ["stun:stun.l.google.com:19302"] } ]
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})
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peer.session_description_created.connect(_offer_created.bind(id))
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peer.ice_candidate_created.connect(_new_ice_candidate.bind(id))
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rtc_mp.add_peer(peer, id)
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if id < rtc_mp.get_unique_id(): # So lobby creator never creates offers.
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peer.create_offer()
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return peer
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func _new_ice_candidate(mid_name: String, index_name: int, sdp_name: String, id: int) -> void:
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send_candidate(id, mid_name, index_name, sdp_name)
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func _offer_created(type: String, data: String, id: int) -> void:
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if not rtc_mp.has_peer(id):
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return
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print("created", type)
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rtc_mp.get_peer(id).connection.set_local_description(type, data)
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if type == "offer": send_offer(id, data)
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else: send_answer(id, data)
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func _connected(id: int, use_mesh: bool) -> void:
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print("Connected %d, mesh: %s" % [id, use_mesh])
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if use_mesh:
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rtc_mp.create_mesh(id)
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elif id == 1:
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rtc_mp.create_server()
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else:
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rtc_mp.create_client(id)
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multiplayer.multiplayer_peer = rtc_mp
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func _lobby_joined(_lobby: String) -> void:
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lobby = _lobby
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func _lobby_sealed() -> void:
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sealed = true
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func _disconnected() -> void:
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print("Disconnected: %d: %s" % [code, reason])
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if not sealed:
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stop() # Unexpected disconnect
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func _peer_connected(id: int) -> void:
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print("Peer connected: %d" % id)
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_create_peer(id)
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func _peer_disconnected(id: int) -> void:
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if rtc_mp.has_peer(id):
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rtc_mp.remove_peer(id)
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func _offer_received(id: int, offer: int) -> void:
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print("Got offer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
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func _answer_received(id: int, answer: int) -> void:
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print("Got answer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
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func _candidate_received(id: int, mid: String, index: int, sdp: String) -> void:
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)
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