This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
Material Creator Plugin Demo
This plugin demo contains a custom material creator interface using a custom dock in the editor.
Custom docks are made of Control nodes, they run in the
editor, and any behavior must be done through tool scripts.
For more information, see this documentation article:
https://docs.godotengine.org/en/latest/tutorials/plugins/editor/making_plugins.html#a-custom-dock
This plugin allows you to specify color, metallic, and roughness values, and then use it as a material.
You can apply this material directly to Spatial nodes by selecting them and then clicking "Apply". This shows how a plugin can interact closely with the editor, manipulating nodes the user selects.
Alternatively, you can also save the material to a file, and then load it back into the plugin later.