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godot-demo-projects/2d/sprite_shaders/sprite_shaders.tscn

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[gd_scene load_steps=22 format=2]
[ext_resource path="res://shaders/outline.gdshader" type="Shader" id=1]
[ext_resource path="res://godotea.png" type="Texture2D" id=2]
[ext_resource path="res://shaders/aura.gdshader" type="Shader" id=3]
[ext_resource path="res://shaders/blur.gdshader" type="Shader" id=4]
[ext_resource path="res://shaders/fatty.gdshader" type="Shader" id=5]
[ext_resource path="res://shaders/dropshadow.gdshader" type="Shader" id=6]
[ext_resource path="res://shaders/offsetshadow.gdshader" type="Shader" id=7]
[ext_resource path="res://shaders/silouette.gdshader" type="Shader" id=8]
[ext_resource path="res://shaders/glow.gdshader" type="Shader" id=9]
[ext_resource path="res://shaders/dissintegrate.gdshader" type="Shader" id=10]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/outline_width = 2.0
shader_param/outline_color = Color(0, 1, 0.109375, 1)
[sub_resource type="ShaderMaterial" id=2]
[sub_resource type="ShaderMaterial" id=3]
shader = ExtResource( 1 )
shader_param/outline_width = 4.0
shader_param/outline_color = Color(0, 0, 0, 1)
[sub_resource type="ShaderMaterial" id=4]
shader = ExtResource( 3 )
shader_param/aura_width = 6.0
shader_param/aura_color = Color(0.143326, 0.33235, 0.677765, 0.442)
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 4 )
shader_param/radius = 4.0
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 5 )
shader_param/fattyness = 3.0
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 6 )
shader_param/radius = 8.0
shader_param/modulate = Color(0, 0, 0, 0.501961)
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 7 )
shader_param/offset = Vector2(20, 20)
shader_param/modulate = Color(0.90625, 0.269043, 0.746948, 1)
[sub_resource type="ShaderMaterial" id=9]
shader = ExtResource( 8 )
shader_param/modulate = Color(1, 0.0234375, 0.481201, 0.596706)
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 9 )
shader_param/radius = 5.0
shader_param/amount = 0.25
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 10 )
shader_param/amount = 4.0
[node name="SpriteShaders" type="Node2D"]
material = SubResource( 1 )
position = Vector2(263.737, 179.444)
scale = Vector2(0.3, 0.3)
[node name="Normal" type="Sprite2D" parent="."]
material = SubResource( 2 )
position = Vector2(-2.16144, 0)
texture = ExtResource( 2 )
[node name="Outline" type="Sprite2D" parent="."]
material = SubResource( 3 )
position = Vector2(400, 0)
texture = ExtResource( 2 )
[node name="Aura" type="Sprite2D" parent="."]
material = SubResource( 4 )
position = Vector2(800, 0)
texture = ExtResource( 2 )
[node name="Blur" type="Sprite2D" parent="."]
material = SubResource( 5 )
position = Vector2(1200, 0)
texture = ExtResource( 2 )
[node name="Fatty" type="Sprite2D" parent="."]
material = SubResource( 6 )
position = Vector2(1600, 0)
texture = ExtResource( 2 )
[node name="DropShadow" type="Sprite2D" parent="."]
material = SubResource( 7 )
position = Vector2(0, 800)
texture = ExtResource( 2 )
[node name="OffsetShadow" type="Sprite2D" parent="."]
material = SubResource( 8 )
position = Vector2(400, 800)
texture = ExtResource( 2 )
[node name="Silouette" type="Sprite2D" parent="."]
material = SubResource( 9 )
position = Vector2(800, 800)
texture = ExtResource( 2 )
[node name="Glow" type="Sprite2D" parent="."]
material = SubResource( 10 )
position = Vector2(1200, 800)
texture = ExtResource( 2 )
[node name="Disintegrate" type="Sprite2D" parent="."]
material = SubResource( 11 )
position = Vector2(1600, 800)
texture = ExtResource( 2 )
region_rect = Rect2(141, 115, 39, 6)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(248, 120)
current = true
drag_offset_left = 0.0
drag_offset_top = 0.0
drag_offset_right = 0.0
drag_offset_bottom = 0.0