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godot-demo-projects/misc/pause/spinpause.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://pause_button.gd" type="Script" id=1]
[sub_resource type="BoxMesh" id=1]
[sub_resource type="Animation" id=2]
length = 10.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Cube:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 10),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, -360, 0)]
}
[node name="PauseScene" type="Node3D"]
[node name="Cube" type="MeshInstance3D" parent="."]
mesh = SubResource( 1 )
surface_material_override/0 = null
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344)
fov = 74.0
near = 0.1
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "spin"
anims/spin = SubResource( 2 )
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099)
spot_range = 6.0
[node name="PauseButton" type="Button" parent="."]
process_mode = 3
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -125.0
offset_top = 150.0
offset_right = 125.0
offset_bottom = 200.0
rect_pivot_offset = Vector2(123, 25)
toggle_mode = true
text = "Pause"
script = ExtResource( 1 )