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3D Viewport Scaling
This demo shows how to scale the 3D viewport rendering without affecting 2D elements such as the HUD. It also demonstrates how to toggle filtering on a viewport. This technique can be useful in 2D games as well. For instance, it can be used to have a "pixel art" viewport for the main game area and a non-pixel-art viewport for HUD elements.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/586

