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This demo showcases how to use low-level Servers to achieve better CPU performance when drawing large amounts of objects. The code has been updated for Godot 3.2, cleaned up and has received additional comments.
411 B
411 B
Bullet Shower
This demonstrates how to manage large amounts of objects efficiently using low-level Servers.
See Optimization using Servers in the documentation for more information.
Language: GDScript
Renderer: GLES 2

