- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
2D Platformer
This demo is a pixel art 2D platformer with graphics and sound.
It shows you how to code characters and physics-based objects in a real game context. This is a relatively complete demo where the player can jump, walk on slopes, fire bullets, interact with enemies, and more. It contains one closed level, and the player is invincible, unlike the enemies.
You will find most of the demo’s content in the level.tscn scene.
You can open it from the default game.tscn scene, or double
click on level.tscn in the src/level/ directory.
We invite you to open the demo's GDScript files in the editor as they contain a lot of comments that explain how each class works.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
Features
- Side-scrolling player controller using
KinematicBody2D.- Can walk on and snap to slopes.
- Can shoot, including while jumping.
- Enemies that crawl on the floor and change direction when they encounter an obstacle.
- Camera that stays within the level’s bounds.
- Supports keyboard and gamepad controls.
- Platforms that can move in any direction.
- Gun that shoots bullets with rigid body (natural) physics.
- Collectible coins.
- Pause and pause menu.
- Pixel art visuals.
- Sound effects and music.
Screenshots
Music
Pompy by Hubert Lamontagne (madbr)
