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godot-demo-projects/3d/volumetric_fog
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00
..
2025-03-21 02:00:41 +01:00
2021-10-31 22:02:48 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

Volumetric Fog

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.

Showcased features are:

  • Positive/negative density volumes that affect albedo (incoming light) and emission.
  • Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
  • Temporal reprojection for greater stability and avoiding flickering.
    • The difference is demonstrated with a moving fog volume.
  • Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
  • Custom FogVolume shader with real-time 3D noise (provided by alghost).

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2754

Screenshots

Screenshot