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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
Kinematic Character 2D
Example of how to make a kinematic character controller in 2D using
KinematicBody2D.
The character moves around, is affected by moving platforms,
can jump through one-way collision platforms, etc.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113
