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This is required to benefit from crisp display on hiDPI monitors. This also fixes issues related to fullscreen and input handling when using an hiDPI display on Windows.
SDF Font
This is a demo of Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.
Language: This demo contains no code.
Renderer: GLES 3 (this effect is not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/521
