Files
godot-demo-projects/plugins/custom_dock/dock_plugin.gd
TwistedTwigleg 2a9dbe8d51 Ported over the custom node and custom dock plugins to Godot 3.
Made a new material IO plugin because the old one wasn't working. The new material IO plugin uses JSON instead of a custom
resource because you currently cannot save custom resources from GDScript.
2017-10-15 21:41:14 -04:00

23 lines
403 B
GDScript

tool
extends EditorPlugin
var dock = null
func _enter_tree():
# When this plugin node enters tree, add the custom type
dock = preload("res://addons/custom_dock/custom_dock.scn").instance()
add_control_to_dock( DOCK_SLOT_LEFT_UL, dock )
func _exit_tree():
# Remove from docks (must be called so layout is updated and saved)
remove_control_from_docks(dock)
# Remove the node
dock.free()