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28 lines
668 B
GDScript
28 lines
668 B
GDScript
extends Node3D
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# Note, the code here just adds some control to our effects.
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# Check res://water_plane/water_plane.gd for the real implementation.
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var y = 0.0
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@onready var water_plane = $WaterPlane
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func _ready():
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$Container/RainSize/HSlider.value = $WaterPlane.rain_size
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$Container/MouseSize/HSlider.value = $WaterPlane.mouse_size
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if $Container/Rotate.button_pressed:
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y += delta
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water_plane.basis = Basis(Vector3.UP, y)
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func _on_rain_size_changed(value):
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$WaterPlane.rain_size = value
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func _on_mouse_size_changed(value):
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$WaterPlane.mouse_size = value
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