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godot-demo-projects
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d1f25ca4aa818b95323dca001659d2f89b0a7b52
godot-demo-projects
/
networking
/
multiplayer_pong
/
logic
History
Hugo Locurcio
d1f25ca4aa
Use
remotesync
instead of the deprecated
sync
in networking demos
...
The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00
..
ball.gd
Use
remotesync
instead of the deprecated
sync
in networking demos
2021-08-29 12:22:37 +02:00
lobby.gd
Add instructions for port forwarding in the high-level multiplayer demos
2020-11-13 16:17:14 +01:00
paddle.gd
Created C# networked Pong
2020-10-20 23:18:57 -04:00
pong.gd
Use
remotesync
instead of the deprecated
sync
in networking demos
2021-08-29 12:22:37 +02:00