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godot-demo-projects/xr/openxr_render_models/project.godot
2025-07-11 12:57:44 +10:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="openxr render models"
run/main_scene="uid://btli1dajen53o"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
[xr]
openxr/enabled=true
openxr/reference_space=2
openxr/foveation_level=3
openxr/foveation_dynamic=true
shaders/enabled=true
openxr/extensions/render_model=true