Files
godot-demo-projects/2d/platformer/coin.gd
2017-11-11 19:53:14 -08:00

9 lines
158 B
GDScript

extends Area2D
var taken=false
func _on_coin_body_enter( body ):
if not taken and body is preload("res://player.gd"):
$anim.play("taken")
taken = true