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Previously, the way in which the spaceship steered depended on the rendered framerate. This moves ship movement to the physics step to avoid this, and enables physics interpolation for smooth motion.
Grid-based Navigation with AStarGrid2D
This is an example of using AStarGrid2D for navigation in 2D, complete with Steering Behaviors in order to smooth the movement out.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2723
