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- Make 3D lights with shadows darker when using Compatibility to better
match the appearance of Forward+/Mobile, due to the use of sRGB blending
for those lights.
- Silence some warnings when running projects with the Compatibility
rendering method, such as the one about 2D MSAA not being supported.
- Rebake lightmaps in Global Illumination to improve quality and reduce
light leaking with improvements from 4.3.
- Increase probe density for dynamic objects, and mark the moving box
as a dynamic object for GI purposes.
This is done to improve the experience with the web-based demos,
which always run with the Compatibility rendering method.
3D Graphics Settings
A demo showing an example of a graphics settings menu.
Included settings are:
Video settings:
- UI scale.
- Resolution scale.
- Display filter (bilinear or AMD FidelityFX Super Resolution 1.0).
- Fullscreen.
- V-Sync (traditional and adaptive).
- Anti-aliasing (MSAA and FXAA).
- Camera field of view.
Effect settings:
- Signed distance field global illumination (SDFGI).
- Bloom (glow).
- Screen-space ambient occlusion (SSAO).
- Screen-Space reflections (SSR).
- Screen-space indirect lighting (SSIL).
- Volumetric fog.
- Screen adjustments: brightness, contrast, saturation.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738
