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This leads to code that is easier to understand and runs faster thanks to GDScript's typed instructions. The untyped declaration warning is now enabled on all projects where type hints were added. All projects currently run without any untyped declration warnings. Dodge the Creeps and Squash the Creeps demos intentionally don't use type hints to match the documentation, where type hints haven't been adopted yet (given its beginner focus).
38 lines
983 B
GDScript
38 lines
983 B
GDScript
class_name Player
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extends CharacterBody2D
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## Movement speed in pixels per second.
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const MOVEMENT_SPEED = 240.0
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var health := 100.0:
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get:
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return health
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set(value):
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health = value
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progress_bar.value = value
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if health <= 0.0:
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# The player died.
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get_tree().reload_current_scene()
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var motion := Vector2()
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@onready var progress_bar := $ProgressBar as ProgressBar
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@onready var sprite := $Sprite2D as Sprite2D
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func _process(_delta: float) -> void:
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velocity = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down")
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if velocity.length_squared() > 1.0:
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velocity = velocity.normalized()
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velocity *= MOVEMENT_SPEED
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move_and_slide()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed(&"move_left"):
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sprite.rotation = PI / 2
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elif event.is_action_pressed(&"move_right"):
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sprite.rotation = -PI / 2
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elif event.is_action_pressed(&"move_up"):
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sprite.rotation = PI
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elif event.is_action_pressed(&"move_down"):
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sprite.rotation = 0.0
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