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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
20 lines
577 B
Plaintext
20 lines
577 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://b8623u0gk1acu"]
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[ext_resource type="Script" uid="uid://dc5r7etu3vh33" path="res://addons/main_screen/print_hello.gd" id="1"]
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[node name="MainPanel" type="CenterContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_vertical = 3
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[node name="PrintHello" type="Button" parent="."]
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layout_mode = 2
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text = "Print Hello
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(check Output bottom panel)"
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script = ExtResource("1")
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[connection signal="pressed" from="PrintHello" to="PrintHello" method="_on_PrintHello_pressed"]
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