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godot-demo-projects/xr/openxr_composition_layers/project.godot
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenXR Composition Layers"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_3d=1
[xr]
openxr/enabled=true
openxr/reference_space=2
openxr/foveation_level=3
openxr/foveation_dynamic=true
shaders/enabled=true