Files
godot-demo-projects/3d/graphics_settings/README.md
Hugo Locurcio db745e5e59 Add SMAA option to the 3D antialiasing and graphics settings demos (#1278)
- Rename various labels for readability.
- Use infinity symbol when FPS limit is set to 0.
- Use lossless compression for ship textures since they are low-resolution,
  and applied to a large object (making VRAM compression look bad).
2025-11-26 10:37:17 -08:00

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3D Graphics Settings

A demo showing an example of a graphics settings menu.

Included settings are:

Video settings:

  • UI scale.
  • Resolution scale.
  • Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2).
  • Fullscreen.
  • V-Sync (traditional and adaptive).
  • Anti-aliasing (MSAA, FXAA, SMAA, TAA).
  • Camera field of view.

Effect settings:

  • Signed distance field global illumination (SDFGI).
  • Bloom (glow).
  • Screen-space ambient occlusion (SSAO).
  • Screen-Space reflections (SSR).
  • Screen-space indirect lighting (SSIL).
  • Volumetric fog.
  • Screen adjustments: brightness, contrast, saturation.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2738

Screenshots

Screenshot