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godot-demo-projects/networking/websocket_chat/project.godot
Fabio Alessandrelli dd2ba9a5ba [Net] Update & refactor WebSocket Chat demo.
Uses new unified StreamPeer, dropped the multiplayer part (in favor of
the dedicated WebSocket demo), add reference WebSocketClient and
WebSocketServer signal-based implementations that can be used as drop-in
nodes in any project. Might be worth maintaning it as a separate addon.
2022-09-29 19:16:41 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node",
"class": &"WebSocketClient",
"language": &"GDScript",
"path": "res://websocket/WebSocketClient.gd"
}, {
"base": "Node",
"class": &"WebSocketServer",
"language": &"GDScript",
"path": "res://websocket/WebSocketServer.gd"
}]
_global_script_class_icons={
"WebSocketClient": "",
"WebSocketServer": ""
}
[application]
config/name="WebSocket Chat Demo"
config/description="This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it."
run/main_scene="res://combo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[gdnative]
singletons=[]
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false